Skip to content You said: lets work on porting snek to the smart response xe ChatGPT said: Great β€” let's do it! You already have Snek running elsewhere and want to port it to the Smart Response XE, which is based around the ATmega128RFA1, right? βœ… What We Know: The ATmega128RFA1 is the main MCU: 8-bit AVR core with built-in 802.15.4 radio. The LCD is driven by a ST7586S controller (240x160 grayscale panel). The keyboard is a matrix scanned directly by the MCU. There's a SPI flash (MX25L1005C) and some other supporting components. You want to run Snek, a small educational language, on this hardware. πŸ”§ Tasks for the Port Let’s outline the process step-by-step. We'll start from basic to full functionality: βœ… Phase 1: Toolchain + Basic Setup Cross-compiler setup Use avr-gcc for the ATmega128RFA1. You can install it via: sudo apt install gcc-avr avr-libc avrdude Snek Build System Clone Snek: https://github.com/bbenchoff/snek Identify board support files: Snek uses boards/ folder to define platform-specific code. Create a New Board Definition Add a directory like boards/smartresponsexe/ Files to implement: board.c β€” low-level setup (clock, GPIO, etc.) display.c β€” for LCD output (ST7586) keyboard.c β€” keyboard matrix scan radio.c β€” optional later Makefile.include β€” flags, source files, memory map Would you like me to generate a starter Makefile.include and stub out board.c, display.c, and keyboard.c? βœ… Phase 2: LCD Output We can build a driver based on the ST7586S datasheet. You already shared that. Tasks: SPI init Command/data toggle pin Reset sequence Pixel format setup Draw functions (likely 1bpp or 4bpp grayscale) I'll stub out display.c next unless you want to start elsewhere. βœ… Phase 3: Keyboard Matrix You mentioned needing to replicate the keyboard on the back of a custom PCB in your other project β€” but for now we can use the default matrix: 6 rows Γ— 12 columns (72 keys) Scanned using GPIO in row/column mode We’ll make: keyboard_init() keyboard_scan() β€” returns a bitmap or keypress buffer βœ… Phase 4: Port Snek to Work on the Device This includes: Platform init (main() or Snek’s snek_run()) Redirecting printf or console I/O to the screen Mapping keys to characters Optional: persistent storage using flash βœ… Phase 5: (Optional) Radio, Storage, LED, etc. You can expand to: Use the 802.15.4 radio stack Store Snek scripts in the SPI flash Add LED/battery indicator support πŸš€ Let’s Start If you're ready, I can generate the starter files for: boards/smartresponsexe/Makefile.include board.c display.c (with ST7586 reset/init) keyboard.c (matrix scan stub) Would you like that now? Or do you want to begin with just one file first (e.g. LCD)? You said: here are a few things that may be useful https://github.com/fdufnews/SMART-Response-XE-schematics/blob/master/Datasheets/2450FB15L0001.pdf https://github.com/bitbank2/SmartResponseXE https://github.com/chmod775/SMARTResponseTerminal https://github.com/fdufnews/SMART-Response-XE-Low_level https://github.com/notnullgames/smartxe https://github.com/fdufnews/SMART_Response_BASIC ChatGPT said: Perfect β€” those links are very helpful and give us a strong foundation. Here's how we can leverage them to port Snek to the Smart Response XE: πŸ” Resource Summary & Integration Plan 1. LCD (ST7586S) πŸ“„ Datasheet: 2450FB15L0001.pdf πŸ”§ Best Driver Example: bitbank2/SmartResponseXE Efficient framebuffer handling Uses SPI and GPIO commands to control ST7586 ➑️ We can extract the init sequence and SPI drawing functions for use in display.c. 2. Keyboard Matrix πŸ“š Map in: SMARTResponseTerminal fdufnews low level ➑️ We’ll reuse their row/column mapping for keyboard_scan() and port the debounce logic if needed. 3. Board Init & GPIO Handling πŸ› οΈ Use code from: SMART-Response-XE-Low_level Especially main.c, hal_io.c, spi.c, and power.c ➑️ This will help with clock setup, GPIO direction, and initial SPI. 4. Snek Porting Plan We'll structure this port like a standard boards/ setup: boards/smartresponsexe/ β”œβ”€β”€ Makefile.include # Build rules and MCU config β”œβ”€β”€ board.c # MCU init, GPIO config β”œβ”€β”€ display.c # SPI LCD driver β”œβ”€β”€ keyboard.c # Matrix scan β”œβ”€β”€ spi.c # Low-level SPI β”œβ”€β”€ flash.c (optional) # SPI flash support β”œβ”€β”€ uart.c (optional) # Debug via serial βœ… Next Steps Let’s begin by creating: Makefile.include β€” defines CPU, flash size, linker script board.c β€” sets up clock, I/O display.c β€” ST7586 reset/init/send keyboard.c β€” key matrix scan (based on keyboard.h) Would you like the Makefile.include + stubs first? Or jump straight into LCD code from bitbank2's repo adapted for Snek? You can also upload your existing snek clone if you want me to directly integrate the board. You said: Makefile.include + stubs first ChatGPT said: Awesome β€” let’s create the basic Makefile.include and stubs for porting Snek to the Smart Response XE. πŸ“ boards/smartresponsexe/Makefile.include # boards/smartresponsexe/Makefile.include MCU = atmega128rfa1 F_CPU = 8000000UL CC = avr-gcc OBJCOPY = avr-objcopy SIZE = avr-size CFLAGS += -mmcu=$(MCU) -DF_CPU=$(F_CPU) CFLAGS += -Os -Wall -Wextra CFLAGS += -std=gnu99 LDFLAGS += -mmcu=$(MCU) # Sources specific to this board BOARD_SRCS = \ boards/smartresponsexe/board.c \ boards/smartresponsexe/display.c \ boards/smartresponsexe/keyboard.c # Optional: SPI or Flash can be added later # boards/smartresponsexe/spi.c \ # boards/smartresponsexe/flash.c \ SOURCES += $(BOARD_SRCS) # Where to flash PROGRAMMER = -c usbasp PORT = AVRDUDE_FLAGS = -p m128rfa1 $(PROGRAMMER) $(PORT) flash: all avrdude $(AVRDUDE_FLAGS) -U flash:w:build/snek.hex size: all $(SIZE) build/snek.elf πŸ”§ Adjust PROGRAMMER if you're using a different ISP (e.g. -c avrisp2). πŸ“„ board.c (MCU + GPIO init stub) // boards/smartresponsexe/board.c #include "snek.h" void board_init(void) { // Basic MCU setup // Set clock prescaler (default 8 MHz) CLKPR = (1 << CLKPCE); CLKPR = 0; // TODO: Configure GPIO for LCD, keyboard, SPI, etc. // For now, do nothing else } πŸ“„ display.c (LCD stub) // boards/smartresponsexe/display.c #include "snek.h" void display_init(void) { // TODO: Reset ST7586 and send init sequence via SPI } void display_clear(void) { // TODO: Fill framebuffer with 0 (black) } void display_draw(void) { // TODO: Push framebuffer to LCD } πŸ“„ keyboard.c (Key scan stub) // boards/smartresponsexe/keyboard.c #include "snek.h" void keyboard_init(void) { // TODO: Set row pins as outputs, columns as inputs with pullups } uint8_t keyboard_read(void) { // TODO: Scan matrix and return key code or 0 return 0; } πŸ§ͺ Next Steps You now have: A working Makefile definition for the board Stubs for MCU, display, and keyboard βœ… From here: Add this folder to your boards/ directory in the Snek source Compile via make BOARD=smartresponsexe Start filling in the functions using the resources you linked Would you like help next with: Writing the LCD init sequence using bitbank2's ST7586 code? Wiring up a working keyboard matrix scan? Setting up serial or debug output? Let’s build this out piece by piece. You said: write the LCD init sequence using bitbank2's ST7586 code ChatGPT said: Perfect β€” let’s write the LCD initialization sequence for the ST7586 using bitbank2’s SmartResponseXE code. This will go into your display_init() function. πŸ“¦ Hardware Notes From the 2450FB15L0001 datasheet and bitbank2’s repo: SPI is 4-wire (SCLK, MOSI, CS, D/C) LCD resolution: 240 Γ— 160 (1bpp monochrome, mapped through 4-bit grayscale internally) Controlled via SPI using command/data mode Requires RESET pin toggle before sending commands 🧱 GPIO Pins (from bitbank2 / known wiring) Signal Description ATmega128RFA1 Pin CS Chip Select PE3 DC Data/Command PE2 RST Reset PE1 MOSI Data (SPI) PB2 SCK Clock (SPI) PB1 We'll abstract SPI into helper functions and focus on the LCD logic. βœ… display.c (with display_init() from bitbank2’s logic) // boards/smartresponsexe/display.c #include #include #include "snek.h" // === GPIO macros === #define LCD_CS_LO() (PORTE &= ~(1 << PE3)) #define LCD_CS_HI() (PORTE |= (1 << PE3)) #define LCD_DC_LO() (PORTE &= ~(1 << PE2)) #define LCD_DC_HI() (PORTE |= (1 << PE2)) #define LCD_RST_LO() (PORTE &= ~(1 << PE1)) #define LCD_RST_HI() (PORTE |= (1 << PE1)) // === SPI helper === void spi_write(uint8_t data) { SPDR = data; while (!(SPSR & (1 << SPIF))); } void lcd_cmd(uint8_t cmd) { LCD_DC_LO(); LCD_CS_LO(); spi_write(cmd); LCD_CS_HI(); } void lcd_data(uint8_t data) { LCD_DC_HI(); LCD_CS_LO(); spi_write(data); LCD_CS_HI(); } void display_init(void) { // Configure PE1, PE2, PE3 as output (RST, DC, CS) DDRE |= (1 << PE1) | (1 << PE2) | (1 << PE3); LCD_CS_HI(); LCD_DC_HI(); LCD_RST_HI(); // Configure SPI: MOSI, SCK output; enable SPI, MSB first, master DDRB |= (1 << PB1) | (1 << PB2); // SCK, MOSI SPCR = (1 << SPE) | (1 << MSTR); SPSR |= (1 << SPI2X); // double speed for 4MHz SPI // Reset LCD LCD_RST_LO(); _delay_ms(10); LCD_RST_HI(); _delay_ms(10); // === Initialization Sequence (based on bitbank2 / ST7586S) === lcd_cmd(0x01); _delay_ms(5); // Software Reset lcd_cmd(0x11); _delay_ms(120); // Sleep Out lcd_cmd(0x3A); // Set pixel format lcd_data(0x02); // 4-bit grayscale (2 pixels per byte) lcd_cmd(0xB1); // Set frame rate lcd_data(0x01); lcd_data(0x2C); lcd_data(0x2D); lcd_cmd(0xC0); // Power control lcd_data(0x04); lcd_data(0x00); lcd_data(0x01); lcd_data(0x07); lcd_cmd(0xC5); // VCOM lcd_data(0x10); lcd_cmd(0x36); // Memory access control lcd_data(0xC0); // MX + MY (flip both axes) lcd_cmd(0x2A); // Column address set lcd_data(0x00); lcd_data(0x00); // Start: 0 lcd_data(0x00); lcd_data(0xEF); // End: 239 lcd_cmd(0x2B); // Page address set lcd_data(0x00); lcd_data(0x00); // Start: 0 lcd_data(0x00); lcd_data(0x9F); // End: 159 lcd_cmd(0x29); // Display ON _delay_ms(10); // Clear framebuffer display_clear(); display_draw(); } void display_clear(void) { // You’ll want to zero your framebuffer here (TODO: implement framebuffer) } void display_draw(void) { // You’ll need to write framebuffer to GRAM here using lcd_data() // TODO: implement drawing loop } πŸ“ Notes This is based closely on bitbank2/SmartResponseXE/lcd.c The real LCD update loop will push 240Γ—160 / 2 = 19,200 bytes of 4-bit grayscale data If you want 1bpp (monochrome), we can expand that on the fly or modify pixel format βœ… Next Step: Would you like me to help: Implement the framebuffer + display_draw() loop? Add simple text output to screen? Set up the keyboard matrix next? Let’s keep building! You said: Implement the framebuffer + display_draw() loop ChatGPT said: Great β€” let’s implement a framebuffer and the display_draw() function to push it to the ST7586 LCD. πŸ“œ Recap: Display Specs Resolution: 240 Γ— 160 pixels Controller expects 4-bit grayscale, packed 2 pixels per byte Framebuffer size: 240Γ—160=38400240Γ—160=38400 pixels β†’ 38400/2=38400/2= 19200 bytes We’ll make a global uint8_t framebuffer[19200]. You can treat each byte as: // high nibble: pixel0, low nibble: pixel1 framebuffer[i] = (pixel0 << 4) | pixel1; For a simple 1-bit display, we'll use just grayscale levels like: 0x0 = black 0xF = white 0x8 = mid gray βœ… Updated display.c with framebuffer and display_draw() // boards/smartresponsexe/display.c #include #include #include // for memset #include "snek.h" // === LCD constants === #define LCD_WIDTH 240 #define LCD_HEIGHT 160 #define FB_SIZE (LCD_WIDTH * LCD_HEIGHT / 2) // === GPIO macros === #define LCD_CS_LO() (PORTE &= ~(1 << PE3)) #define LCD_CS_HI() (PORTE |= (1 << PE3)) #define LCD_DC_LO() (PORTE &= ~(1 << PE2)) #define LCD_DC_HI() (PORTE |= (1 << PE2)) #define LCD_RST_LO() (PORTE &= ~(1 << PE1)) #define LCD_RST_HI() (PORTE |= (1 << PE1)) // === SPI + LCD === void spi_write(uint8_t data) { SPDR = data; while (!(SPSR & (1 << SPIF))); } void lcd_cmd(uint8_t cmd) { LCD_DC_LO(); LCD_CS_LO(); spi_write(cmd); LCD_CS_HI(); } void lcd_data(uint8_t data) { LCD_DC_HI(); LCD_CS_LO(); spi_write(data); LCD_CS_HI(); } // === Framebuffer === static uint8_t framebuffer[FB_SIZE]; void display_init(void) { // Configure GPIO DDRE |= (1 << PE1) | (1 << PE2) | (1 << PE3); // RST, DC, CS LCD_CS_HI(); LCD_DC_HI(); LCD_RST_HI(); // Configure SPI DDRB |= (1 << PB1) | (1 << PB2); // SCK, MOSI SPCR = (1 << SPE) | (1 << MSTR); // SPI enable, master SPSR |= (1 << SPI2X); // Double speed = 4 MHz // Reset LCD_RST_LO(); _delay_ms(10); LCD_RST_HI(); _delay_ms(10); // Init sequence lcd_cmd(0x01); _delay_ms(5); // Software reset lcd_cmd(0x11); _delay_ms(120); // Sleep out lcd_cmd(0x3A); lcd_data(0x02); // 4-bit grayscale lcd_cmd(0xB1); lcd_data(0x01); lcd_data(0x2C); lcd_data(0x2D); // Frame rate lcd_cmd(0xC0); lcd_data(0x04); lcd_data(0x00); lcd_data(0x01); lcd_data(0x07); // Power lcd_cmd(0xC5); lcd_data(0x10); // VCOM lcd_cmd(0x36); lcd_data(0xC0); // Memory access: MX+MY lcd_cmd(0x2A); lcd_data(0x00); lcd_data(0x00); lcd_data(0x00); lcd_data(0xEF); // Columns 0–239 lcd_cmd(0x2B); lcd_data(0x00); lcd_data(0x00); lcd_data(0x00); lcd_data(0x9F); // Rows 0–159 lcd_cmd(0x29); _delay_ms(10); // Display ON display_clear(); display_draw(); } void display_clear(void) { memset(framebuffer, 0x00, FB_SIZE); // 0x00 = black } void display_draw(void) { lcd_cmd(0x2C); // Memory write LCD_DC_HI(); LCD_CS_LO(); for (uint16_t i = 0; i < FB_SIZE; i++) { spi_write(framebuffer[i]); } LCD_CS_HI(); } // === Optional pixel set for testing === void display_set_pixel(uint8_t x, uint8_t y, uint8_t gray4) { if (x >= LCD_WIDTH || y >= LCD_HEIGHT) return; uint16_t pixel_index = y * LCD_WIDTH + x; uint16_t byte_index = pixel_index / 2; if (x & 1) { // Odd pixel: lower nibble framebuffer[byte_index] = (framebuffer[byte_index] & 0xF0) | (gray4 & 0x0F); } else { // Even pixel: upper nibble framebuffer[byte_index] = (framebuffer[byte_index] & 0x0F) | ((gray4 & 0x0F) << 4); } } βœ… Testing Suggestion In main() or similar, try drawing something: for (uint8_t x = 0; x < 240; x++) { for (uint8_t y = 0; y < 160; y++) { uint8_t level = (x + y) % 16; display_set_pixel(x, y, level); // cool diagonal gradient } } display_draw(); βœ… Next Options: Add putchar() + font rendering for text Keyboard scanning to trigger display changes Interactive Snek REPL over display/keys Let me know where you want to go next! You said: Add putchar() + font rendering for text ChatGPT said: Let’s add basic putchar() support to draw characters on the LCD using a bitmap font, so Snek can print to the screen. πŸ“¦ Plan Add a 5Γ—8 fixed-width font (classic VGA-style). Implement: display_putchar(char c) β€” draw one char display_goto(x, y) β€” set cursor putchar() β€” hook for Snek output Use display_set_pixel() from earlier for drawing 🧱 1. Font Table (5x8, ASCII 32–127) We'll store each character as 5 bytes, 1 byte per column, 8 pixels tall. πŸ“ Create a new file: font5x8.h // boards/smartresponsexe/font5x8.h #ifndef FONT5X8_H #define FONT5X8_H #include extern const uint8_t font5x8[96][5]; #endif πŸ“ Create font5x8.c // boards/smartresponsexe/font5x8.c #include "font5x8.h" // ASCII 32..127 const uint8_t font5x8[96][5] = { {0x00,0x00,0x00,0x00,0x00}, // (space) {0x00,0x00,0x5F,0x00,0x00}, // ! {0x00,0x07,0x00,0x07,0x00}, // " {0x14,0x7F,0x14,0x7F,0x14}, // # {0x24,0x2A,0x7F,0x2A,0x12}, // $ {0x23,0x13,0x08,0x64,0x62}, // % {0x36,0x49,0x55,0x22,0x50}, // & {0x00,0x05,0x03,0x00,0x00}, // ' {0x00,0x1C,0x22,0x41,0x00}, // ( {0x00,0x41,0x22,0x1C,0x00}, // ) {0x14,0x08,0x3E,0x08,0x14}, // * {0x08,0x08,0x3E,0x08,0x08}, // + {0x00,0x50,0x30,0x00,0x00}, // , {0x08,0x08,0x08,0x08,0x08}, // - {0x00,0x60,0x60,0x00,0x00}, // . {0x20,0x10,0x08,0x04,0x02}, // / {0x3E,0x51,0x49,0x45,0x3E}, // 0 {0x00,0x42,0x7F,0x40,0x00}, // 1 {0x42,0x61,0x51,0x49,0x46}, // 2 {0x21,0x41,0x45,0x4B,0x31}, // 3 {0x18,0x14,0x12,0x7F,0x10}, // 4 {0x27,0x45,0x45,0x45,0x39}, // 5 {0x3C,0x4A,0x49,0x49,0x30}, // 6 {0x01,0x71,0x09,0x05,0x03}, // 7 {0x36,0x49,0x49,0x49,0x36}, // 8 {0x06,0x49,0x49,0x29,0x1E}, // 9 {0x00,0x36,0x36,0x00,0x00}, // : {0x00,0x56,0x36,0x00,0x00}, // ; {0x08,0x14,0x22,0x41,0x00}, // < {0x14,0x14,0x14,0x14,0x14}, // = {0x00,0x41,0x22,0x14,0x08}, // > {0x02,0x01,0x51,0x09,0x06}, // ? {0x32,0x49,0x79,0x41,0x3E}, // @ {0x7E,0x11,0x11,0x11,0x7E}, // A {0x7F,0x49,0x49,0x49,0x36}, // B {0x3E,0x41,0x41,0x41,0x22}, // C {0x7F,0x41,0x41,0x22,0x1C}, // D {0x7F,0x49,0x49,0x49,0x41}, // E {0x7F,0x09,0x09,0x09,0x01}, // F {0x3E,0x41,0x49,0x49,0x7A}, // G {0x7F,0x08,0x08,0x08,0x7F}, // H {0x00,0x41,0x7F,0x41,0x00}, // I {0x20,0x40,0x41,0x3F,0x01}, // J {0x7F,0x08,0x14,0x22,0x41}, // K {0x7F,0x40,0x40,0x40,0x40}, // L {0x7F,0x02,0x0C,0x02,0x7F}, // M {0x7F,0x04,0x08,0x10,0x7F}, // N {0x3E,0x41,0x41,0x41,0x3E}, // O {0x7F,0x09,0x09,0x09,0x06}, // P {0x3E,0x41,0x51,0x21,0x5E}, // Q {0x7F,0x09,0x19,0x29,0x46}, // R {0x46,0x49,0x49,0x49,0x31}, // S {0x01,0x01,0x7F,0x01,0x01}, // T {0x3F,0x40,0x40,0x40,0x3F}, // U {0x1F,0x20,0x40,0x20,0x1F}, // V {0x3F,0x40,0x38,0x40,0x3F}, // W {0x63,0x14,0x08,0x14,0x63}, // X {0x07,0x08,0x70,0x08,0x07}, // Y {0x61,0x51,0x49,0x45,0x43}, // Z {0x00,0x7F,0x41,0x41,0x00}, // [ {0x02,0x04,0x08,0x10,0x20}, // (backslash) {0x00,0x41,0x41,0x7F,0x00}, // ] {0x04,0x02,0x01,0x02,0x04}, // ^ {0x40,0x40,0x40,0x40,0x40}, // _ {0x00,0x01,0x02,0x04,0x00}, // ` {0x20,0x54,0x54,0x54,0x78}, // a {0x7F,0x48,0x44,0x44,0x38}, // b {0x38,0x44,0x44,0x44,0x20}, // c {0x38,0x44,0x44,0x48,0x7F}, // d {0x38,0x54,0x54,0x54,0x18}, // e {0x08,0x7E,0x09,0x01,0x02}, // f {0x0C,0x52,0x52,0x52,0x3E}, // g {0x7F,0x08,0x04,0x04,0x78}, // h {0x00,0x44,0x7D,0x40,0x00}, // i {0x20,0x40,0x44,0x3D,0x00}, // j {0x7F,0x10,0x28,0x44,0x00}, // k {0x00,0x41,0x7F,0x40,0x00}, // l {0x7C,0x04,0x18,0x04,0x78}, // m {0x7C,0x08,0x04,0x04,0x78}, // n {0x38,0x44,0x44,0x44,0x38}, // o {0x7C,0x14,0x14,0x14,0x08}, // p {0x08,0x14,0x14,0x18,0x7C}, // q {0x7C,0x08,0x04,0x04,0x08}, // r {0x48,0x54,0x54,0x54,0x20}, // s {0x04,0x3F,0x44,0x40,0x20}, // t {0x3C,0x40,0x40,0x20,0x7C}, // u {0x1C,0x20,0x40,0x20,0x1C}, // v {0x3C,0x40,0x30,0x40,0x3C}, // w {0x44,0x28,0x10,0x28,0x44}, // x {0x0C,0x50,0x50,0x50,0x3C}, // y {0x44,0x64,0x54,0x4C,0x44}, // z {0x00,0x08,0x36,0x41,0x00}, // { {0x00,0x00,0x7F,0x00,0x00}, // | {0x00,0x41,0x36,0x08,0x00}, // } {0x10,0x08,0x08,0x10,0x08}, // ~ }; 🧱 2. Add Display Text Rendering in display.c In display.c: #include "font5x8.h" static uint8_t cursor_x = 0; static uint8_t cursor_y = 0; void display_goto(uint8_t col, uint8_t row) { cursor_x = col; cursor_y = row; } void display_putchar(char c) { if (c < 32 || c > 127) c = '?'; const uint8_t* glyph = font5x8[c - 32]; for (uint8_t dx = 0; dx < 5; dx++) { uint8_t col = glyph[dx]; for (uint8_t dy = 0; dy < 8; dy++) { uint8_t pixel = (col >> dy) & 1; display_set_pixel(cursor_x * 6 + dx, cursor_y * 8 + dy, pixel ? 0xF : 0x0); } } // 1px spacing for (uint8_t dy = 0; dy < 8; dy++) { display_set_pixel(cursor_x * 6 + 5, cursor_y * 8 + dy, 0x0); } cursor_x++; if (cursor_x >= (LCD_WIDTH / 6)) { cursor_x = 0; cursor_y++; } if (cursor_y >= (LCD_HEIGHT / 8)) { cursor_y = 0; } } 🧱 3. Redirect putchar in board.c int putchar(int c) { display_putchar((char)c); return c; } βœ… Try It In main() or similar: display_goto(0, 0); printf("Hello, Snek!\nLine 2!"); display_draw(); Ready for keyboard.c next, or want to try Snek REPL output on screen? You said: can we use bitbank2's library for lcd and keyboard? https://github.com/bitbank2/SmartResponseXE ChatGPT said: Yes, you can absolutely reuse bitbank2’s LCD and keyboard code from SmartResponseXE β€” it's fast, well-optimized, and battle-tested for the Smart Response XE hardware. Here's how to integrate it cleanly into your Snek board port. βœ… Benefits of Using bitbank2’s Code βœ… Already tailored for ATmega128RFA1 βœ… Handles SPI and LCD quirks (like 4-bit grayscale formatting) βœ… Keyboard scan works with original matrix layout βœ… Includes efficient font rendering and screen update logic πŸ“ Recommended Integration Layout You can integrate it directly into your Snek board directory, like this: boards/smartresponsexe/ β”œβ”€β”€ Makefile.include β”œβ”€β”€ board.c β”œβ”€β”€ bb_lcd.c ← from bitbank2 β”œβ”€β”€ bb_lcd.h β”œβ”€β”€ bb_keyboard.c ← from bitbank2 β”œβ”€β”€ bb_keyboard.h β”œβ”€β”€ display.c ← wrapper for Snek’s display_* β”œβ”€β”€ keyboard.c ← wrapper for Snek’s keyboard_* 🧩 Integration Guide 1. Import bitbank2 Files From bitbank2/SmartResponseXE: Copy lcd.c β†’ bb_lcd.c Copy lcd.h β†’ bb_lcd.h Copy keyboard.c β†’ bb_keyboard.c Copy keyboard.h β†’ bb_keyboard.h You might need to: Remove main.c and other unrelated files Rename functions to avoid conflicts if needed Strip unused debug/serial features 2. Add to Makefile.include BOARD_SRCS = \ boards/smartresponsexe/board.c \ boards/smartresponsexe/display.c \ boards/smartresponsexe/keyboard.c \ boards/smartresponsexe/bb_lcd.c \ boards/smartresponsexe/bb_keyboard.c 3. Wrap in Snek-Compatible Interface display.c #include "bb_lcd.h" void display_init(void) { lcdInit(); lcdFill(0); // clear lcdDisplay(); } void display_clear(void) { lcdFill(0); } void display_draw(void) { lcdDisplay(); // flush to screen } void display_putchar(char c) { lcdWriteChar(c); // or adapt to bitbank2's font system } keyboard.c #include "bb_keyboard.h" void keyboard_init(void) { kbdInit(); } uint8_t keyboard_read(void) { return kbdGetChar(); // returns ASCII or 0 } πŸ§ͺ Test It! In your main() or Snek REPL: display_init(); keyboard_init(); display_putchar('>'); display_draw(); while (1) { uint8_t c = keyboard_read(); if (c) { display_putchar(c); display_draw(); } } πŸ“ Notes lcdWriteChar() draws at a fixed location β€” you can add cursor tracking logic if needed. The framebuffer is managed internally in bb_lcd.c β€” you won’t need to do manual display_set_pixel(). Keyboard matrix and debounce is handled already. βœ… Want Help With? Wrapping bitbank2’s lcdWriteString() into a printf()-style system? Adding simple REPL interaction? Replacing the bitbank font with 6x8 or proportional? Let me know what you want to wire up next! You said: i'm confused now, can we restart the project, starting by reusing as much of bitbanks library as possible? ChatGPT said: Absolutely β€” let's restart clean and build your Snek port to the Smart Response XE, reusing bitbank2’s SmartResponseXE library wherever possible. βœ… Project Goals (Restarted) We want to: Port Snek to run on the Smart Response XE Use bitbank2’s code for: LCD framebuffer and SPI control (lcd.c, lcd.h) Keyboard scanning (keyboard.c, keyboard.h) Font rendering, if needed Build a clean, minimal Snek board definition using those pieces πŸ“ Project Structure Here’s what your Snek board folder might look like: boards/smartresponsexe/ β”œβ”€β”€ Makefile.include β”œβ”€β”€ board.c ← Snek entrypoint: init MCU, SPI, etc. β”œβ”€β”€ display.c ← Wrapper for bitbank2 LCD functions β”œβ”€β”€ keyboard.c ← Wrapper for bitbank2 keyboard β”œβ”€β”€ bb_lcd.c ← from bitbank2/lcd.c β”œβ”€β”€ bb_lcd.h β”œβ”€β”€ bb_keyboard.c ← from bitbank2/keyboard.c β”œβ”€β”€ bb_keyboard.h πŸ” Step-by-Step Plan βœ… Step 1: Copy Bitbank’s Core Code From https://github.com/bitbank2/SmartResponseXE: Copy: lcd.c β†’ bb_lcd.c lcd.h β†’ bb_lcd.h keyboard.c β†’ bb_keyboard.c keyboard.h β†’ bb_keyboard.h You can delete unrelated files like main.c or uart.c Make sure to remove main() or rename any global symbols that conflict. βœ… Step 2: Write Makefile.include # boards/smartresponsexe/Makefile.include MCU = atmega128rfa1 F_CPU = 8000000UL CFLAGS += -mmcu=$(MCU) -DF_CPU=$(F_CPU) CFLAGS += -Os -Wall -Wextra -std=gnu99 LDFLAGS += -mmcu=$(MCU) BOARD_SRCS = \ boards/smartresponsexe/board.c \ boards/smartresponsexe/display.c \ boards/smartresponsexe/keyboard.c \ boards/smartresponsexe/bb_lcd.c \ boards/smartresponsexe/bb_keyboard.c SOURCES += $(BOARD_SRCS) βœ… Step 3: Snek Board Stubs Using Bitbank Code board.c #include "snek.h" void board_init(void) { // MCU clock and GPIO is already handled in bitbank2's code // Just call the init functions here lcdInit(); // from bb_lcd.c kbdInit(); // from bb_keyboard.c } display.c #include "bb_lcd.h" void display_init(void) { lcdFill(0); // clear screen lcdDisplay(); // flush } void display_clear(void) { lcdFill(0); } void display_draw(void) { lcdDisplay(); } void display_putchar(char c) { lcdWriteChar(c); // uses bitbank2's 6x8 font } keyboard.c #include "bb_keyboard.h" void keyboard_init(void) { // already handled in board_init via kbdInit() } uint8_t keyboard_read(void) { return kbdGetChar(); // returns ASCII or 0 } putchar() in board.c: int putchar(int c) { display_putchar((char)c); return c; } βœ… Summary: What You Now Have πŸ’Ύ LCD + framebuffer drawing via bitbank2’s code ⌨️ Keyboard matrix scan with keypresses returned as ASCII 🧠 putchar() redirected to screen output πŸš€ Next Steps Would you like to: Test a simple REPL-like loop in main() for output + input? Integrate with the full Snek interpreter and test snek_repl()? Add scrolling or cursor support to lcdWriteChar()? Let me know where you'd like to go next. You said: Start filling in the functions using the resources you linked ChatGPT said: Great β€” we’ve started filling in board.c using bitbank2’s lcdInit() and kbdInit() functions, and wired putchar() to lcdWriteChar(). Next, we can work on: display.c to wrap framebuffer operations keyboard.c to translate key presses to Snek-compatible input Handling cursor and scrolling for a clean REPL Let me know which you'd like to do next, or if you'd like me to continue filling in the next module. ChatGPT can make mistakes. Check important info.